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What is hyperspin
What is hyperspin




  1. #WHAT IS HYPERSPIN HOW TO#
  2. #WHAT IS HYPERSPIN DOWNLOAD#
  3. #WHAT IS HYPERSPIN WINDOWS#

This will be used if the program cannot find a romname matching the game you are playing. In each file include an entry for a romname “default”.Labels Node – add a label for each thing you want to display for the player.Just change the Number element for each node. MiscDetails – shows this text at the bottom of the helper screen.Mirrored, UsesServices, Tilt, CockTail – currently not used.NumPlayers – Used to show the number of players for game.GameName – Name to display for the game.

what is hyperspin

RomName – should equal the name of your Rom file that HyperLaunch will call.

#WHAT IS HYPERSPIN HOW TO#

View the mame.xml for example of how to add these.

  • Within a controls file add an entry for each game you wish to display the controls for.
  • If a file does not exist for your emulator it will use the default.xml file.
  • Make sure it matches the name used within Hyperlaunch.
  • If a file does not exist for your emulator then you can add one.
  • In the controls directory there is a file for each emulator.
  • In the settings.xml file make sure you set the “UseCustomControls” setting to “true”.

    #WHAT IS HYPERSPIN DOWNLOAD#

    That way when you download a new copy your changes will not be overwritten. If you wish to customize the control files you should copy the files in the “controls” directory and place a copy of each file in the “controls customized” directory. This entry was posted in Uncategorized on Maby or8ital. Misc Images – the notification icon, between game image, separator, etc is in the hyper spinhelper\images\misc folder. Otherwise you will need to create your own or let it use the wheel images. You can download some marquee images (for MAME) from EmuMovies. When entering a game it looks for images in the following order and uses the first it can find:

  • \media\\Images\Controls\.pngīetween games uses the images\misc\marquee.png image.
  • It will then look for the image based on the first it finds in the following two locations: In the settings.xml file set the “ShowControllerImages” to “true” to enable. On the controls screen you can optionally show an image of the system controller or game controls. Set the game genre in the database directory in hyperspin. Map the genre to the images in the settings.xml. Genre Image (second image top row) – uses the genre images in hyperspin. Rating Images (first image top row) – in the images/rating folder. System / Emulator Images – (fourth image on top row) – Uses the system wheel image in Hyperspin. If you don’t have an image for that game then no image will show (right now it might crash?) Game Images (top middle of controls screen) – Uses the games wheel image in Hyperspin. More info on specifics to be added later. The images are located in the “hyperspinhelper\images\” directory. Future UpdatesĪll the images used in the program can be customized. This entry was posted in Uncategorized on Apby or8ital. You just need to make sure the correct monitor number is listed in the settings.xml file and the program will find it.
  • Monitors no longer need to be left justified and stacked in order on windows.
  • Added the ability to optionally show controller or control panel images either by system or game on the controls screen.
  • what is hyperspin

    That way when you download a new version from the FTP site you will not overwrite your changes. Added a controls customization folder for users who want to customize the controls files which drive what is showing on the controls screen.

    #WHAT IS HYPERSPIN WINDOWS#

    Fixed program so it doesn’t flash windows at startup.Perhaps some minor performance improvements (not that it was ever slow).Marquee display should work completely independently now. Fixed functionality that only worked if you were using the controls screen.Removed “showcontrollerimages” setting.Added images for the number of players so they can be customized by the user.Added support to automatically map an UltraStik 360 based on the controls specified in a controls file.Added a flag to launch Hyperspin when HyperSpinHelper launches.Added some additional error handling which detected if the user added an incorrect monitor # or something external changes the # of monitors in use.Support for H元 (HL2 no longer supported with new feature but the HL2 version still available for download).HyperspinHelper will now restore the window position with HyperLaunch causes it to shift. Coded around a bug in Hyperlaunch 3 where windows would shift in a multimonitor setup.Fixed a bug when a user had a space in their directory structure.You can now change the marquee image as your scroll through the wheel.






    What is hyperspin